{$CLEO .cm}
{$NOSOURCE}

thread "Weaponbattle9x"

:WeaponLeech
wait 0
0247: load_model 970
0247: load_model 8650
0247: load_model 3271
0247: load_model 3279
0247: load_model 805
0247: load_model 4526
0247: load_model 5190
0247: load_model 7894
0247: load_model 7921
0247: load_model 3800
0247: load_model 1685
038B: load_requested_models
wait 0
0107: 1@ = create_object 970 at 1702.7136 -2104.8406 12.5469
0177: set_object 1@ Z_angle_to 270.0
0107: 2@ = create_object 970 at 1702.7136 -2109.8406 12.3828
0177: set_object 2@ Z_angle_to 270.0
0107: 3@ = create_object 970 at 1702.7136 -2114.8406 12.3828
0177: set_object 3@ Z_angle_to 270.0
0107: 4@ = create_object 970 at 1702.7136 -2119.8406 12.5469
0177: set_object 4@ Z_angle_to 270.0
0107: 5@ = create_object 970 at 1702.7136 -2124.8406 12.5469
0177: set_object 5@ Z_angle_to 270.0
0107: 6@ = create_object 970 at 1703.6063 -2107.3323 12.5469
0177: set_object 6@ Z_angle_to 270.0
0107: 7@ = create_object 970 at 1703.5823 -2112.3035 12.3828
0177: set_object 7@ Z_angle_to 270.0
0107: 8@ = create_object 970 at 1703.4901 -2117.3511 12.3828
0177: set_object 8@ Z_angle_to 270.0
0107: 9@ = create_object 970 at 1703.5161 -2122.376 12.5469
0177: set_object 9@ Z_angle_to 270.0
0107: 10@ = create_object 8650 at 1646.9854 -2109.5203 11.7547
0177: set_object 10@ Z_angle_to 130.0
0107: 11@ = create_object 3271 at 1629.1595 -2163.6714 12.5547
0177: set_object 11@ Z_angle_to 319.0
0107: 12@ = create_object 3279 at 1651.6215 -2135.2664 12.5547
0177: set_object 12@ Z_angle_to 90.0
0107: 13@ = create_object 800 at 1658.4454 -2100.8782 8.5547
0177: set_object 13@ Z_angle_to 100.0
0107: 14@ = create_object 4526 at 1612.7316 -2147.3118 12.0547
0177: set_object 14@ Z_angle_to 110.0
0107: 15@ = create_object 800 at 1654.4923 -2104.2046 8.5547
0177: set_object 15@ Z_angle_to 270.0
0107: 16@ = create_object 800 at 1651.6785 -2106.5669 8.5547
0177: set_object 16@ Z_angle_to 50.0
0107: 17@ = create_object 800 at 1649.1113 -2108.7327 8.5547
0177: set_object 17@ Z_angle_to 80.0
0107: 18@ = create_object 800 at 1646.0205 -2111.3049 8.5547
0177: set_object 18@ Z_angle_to 230.0
0107: 19@ = create_object 800 at 1642.9987 -2113.9656 8.5547
0177: set_object 19@ Z_angle_to 30.0
0107: 20@ = create_object 800 at 1639.4495 -2116.8188 8.5547
0177: set_object 20@ Z_angle_to 300.0
0107: 21@ = create_object 800 at 1637.1117 -2118.7869 8.5547
0177: set_object 21@ Z_angle_to 200.0
0107: 22@ = create_object 5190 at 1637.1117 -2118.7869 11.5547
0177: set_object 22@ Z_angle_to 200.0
0107: 23@ = create_object 7894 at 1652.9583 -2148.2346 12.5547
0177: set_object 23@ Z_angle_to 2.0
0107: 24@ = create_object 7894 at 1652.9583 -2148.2346 13.5547
0177: set_object 24@ Z_angle_to 2.0
0107: 25@ = create_object 7921 at 1694.5774 -2110.2825 12.3828
0177: set_object 25@ Z_angle_to 0.0
0107: 26@ = create_object 3800 at 1641.2969 -2125.9751 12.5547
0177: set_object 26@ Z_angle_to 112.4601
0107: 27@ = create_object 1685 at 1648.8531 -2117.8835 12.5547
0177: set_object 27@ Z_angle_to 45.4601
0107: 28@ = create_object 1685 at 1650.884 -2115.6858 12.5547
0177: set_object 28@ Z_angle_to 45.4601
0107: 29@ = create_object 1685 at 1651.6873 -2137.0649 28.4084
0177: set_object 29@ Z_angle_to 0.8601
0107: 30@ = create_object 1685 at 1649.9175 -2135.3835 28.4084
0177: set_object 30@ Z_angle_to 0.8601
0107: 0@ = create_object 1685 at 1653.3267 -2135.3252 28.4084
0177: set_object 0@ Z_angle_to 0.8601
:WeaponSteer
wait 0
if
80A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1543.7137 -2035.6506 0.5564 cornerB 1838.792 -2191.7993 1000.4005
jf @WeaponSteer
Object.Destroy(1@)
Object.Destroy(2@)
Object.Destroy(3@)
Object.Destroy(4@)
Object.Destroy(5@)
Object.Destroy(6@)
Object.Destroy(7@)
Object.Destroy(8@)
Object.Destroy(9@)
Object.Destroy(10@)
Object.Destroy(11@)
Object.Destroy(12@)
Object.Destroy(13@)
Object.Destroy(14@)
Object.Destroy(15@)
Object.Destroy(16@)
Object.Destroy(17@)
Object.Destroy(18@)
Object.Destroy(19@)
Object.Destroy(20@)
Object.Destroy(21@)
Object.Destroy(22@)
Object.Destroy(23@)
Object.Destroy(24@)
Object.Destroy(25@)
Object.Destroy(26@)
Object.Destroy(27@)
Object.Destroy(28@)
Object.Destroy(29@)
Object.Destroy(30@)
Object.Destroy(0@)
0249: release_model 970   
0249: release_model 8650   
0249: release_model 3271   
0249: release_model 3279   
0249: release_model 800   
0249: release_model 4526   
0249: release_model 5190  
0249: release_model 7894  
0249: release_model 7921  
0249: release_model 3800  
0249: release_model 1685  
0A93: end_custom_thread

   
   